Sony Adds AI Upscaling To The Standard Ps5

Quick Spectral Super Resolution debuts today in Marvel’s Wolverine and Ghost of Yōtei, with Sony planning to make it available to all PlayStation developers.

Sony is bringing AI graphics upscaling to the standard PS5 with Quick Spectral Super Resolution, or QSSR. Patches released today for Marvel’s Wolverine and Ghost of Yōtei make them the first games to offer it as an additional graphics option, according to Engadget and The Verge. Sony says the technology is intended to improve image detail and stability.

Table of Contents
  1. How QSSR reached the standard console
  2. What players can expect
  3. What it means for developers
  4. Sources

How QSSR reached the standard console

The PS5 Pro has offered a separate upscaling system, PlayStation Spectral Super Resolution (PSSR), since that console arrived two years ago, Engadget reports. QSSR brings a related option to the less-powerful standard PS5 after players and developers asked Sony whether that was possible.

Sony developed QSSR through its Project Amethyst work with AMD, according to The Verge. Engadget reports that Sony credits a streamlined neural network and an implementation tuned for performance with making AI upscaling possible on the standard console.

What players can expect

The two launch games receive QSSR through new graphics options rather than a change to every PS5 game. Sony says the patches bring improvements in image detail and stability. Mike Fitzgerald, head of technology at Wolverine developer Insomniac Games, said the option adds clarity and stability to the game’s environments, including its busy streets and alleyways, Engadget reports.

QSSR does not necessarily match the PS5 Pro’s results. Sony calls PSSR its “gold standard,” according to The Verge. Citing an early Digital Foundry assessment, The Verge says QSSR appears less fast than PSSR because the standard PS5 lacks dedicated machine-learning silicon. The outlet suggests players should expect results closer to an upscaled 1440p image on PS5, rather than the upscaled 4K associated with PS5 Pro.

Sony graphics engineer Daniel Craig told Digital Foundry that developers on the standard PS5 need to adjust rendering and presentation targets for different graphics modes, while PS5 Pro developers almost uniformly target a 4K output, The Verge reports. That leaves room for QSSR’s results to vary by game and mode.

What it means for developers

Sony plans to offer QSSR broadly to PlayStation developers. Craig described it as largely a drop-in replacement for games that already support PSSR, requiring only a few days of tuning, according to The Verge. That could make it easier for those teams to add a standard-PS5 upscaling option, though the first two patches do not establish how widely developers will adopt it.

Sources

This story was compiled by AI from the reports below. Read the originals for the full details.